UI/UX Design Services

Mobile App Design

iOS and Android app design with interfaces users genuinely enjoy.

Delivery focus

Built to move from idea to production.

Looking for mobile UI/UX design services? We design iOS and Android apps with clean layouts, smooth navigation, and interfaces users genuinely enjoy using. The work sits inside UI/UX Design Services and is scoped, built, reviewed, and handed over as one engagement.

iOS & Android design

Clean layouts

Smooth navigation

Native platform guidelines

Scope

ClickMasters designs iOS and Android mobile applications for B2B companies across the USA, Europe, Canada, and Australia. HIG-compliant iOS designs that Apple reviewers approve and iPhone users expect. Material Design 3 Android designs with dynamic colour and updated component set. Cross-platform designs that feel right on both platforms. Every design in Figma, ready for Swift/Kotlin development.

iOS vs Android Design Standards What ClickMasters Delivers

iOS and Android have different design languages, interaction patterns, and platform conventions. Users of each platform have expectations built from years of exposure to native apps an Android bottom sheet used on iOS, or an iOS navigation controller on Android, both produce friction. ClickMasters designs to the correct standard for each platform.

iOS (HIG) vs Android (Material 3) Standards

  • Navigation pattern: iOS uses Tab bar (bottom, 2-5 items), Navigation stack (push/pop), Sheets (half-sheet and full-screen). Android uses Bottom navigation bar (3-5 items), Navigation drawer (extended menus), Bottom sheet (M3 standard)
  • Typography: iOS uses SF Pro (system font) with Dynamic Type scaling, Large Title (34sp) for top-level screens. Android uses Roboto with Material 3 type scale (Display, Headline, Title, Body, Label)
  • Color system: iOS uses semantic colours (systemBlue, systemBackground) that auto-adapt to light/dark/high-contrast mode. Android uses Material 3 colour scheme from seed colour via Material Theme Builder, with dynamic colour from wallpaper (Android 12+)
  • Buttons: iOS uses Filled button (primary), Tinted button (secondary), Plain button (tertiary) minimum 44pt touch target. Android uses Filled button, Outlined button, Text button, Elevated button (M3) minimum 48dp touch target
  • Lists & cards: iOS uses UITableView/List with standard row heights (44pt min). Android uses RecyclerView/LazyColumn with Material 3 cards (elevated, filled, outlined)
  • Dark mode: iOS uses system-adaptive via semantic colours. Android uses Material 3 night mode with predictable colour scheme inversion
  • Feedback: iOS uses haptic feedback (UIFeedbackGenerator), native alerts and action sheets. Android uses Snackbars (transient), Dialogs, haptics via VibrationEffect API

What this engagement delivers

iOS App Design (HIG-Compliant)

High-fidelity iOS app design in Figma: SF Symbols library (5,000+ system icons), Dynamic Type support, Safe Area handling (Dynamic Island, Home Indicator), Dark Mode and Light Mode variants, and iPad adaptive layouts where required.

Android App Design (Material 3)

High-fidelity Android app design: Material Theme Builder configuration, M3 component library (NavigationBar, TopAppBar, FAB, Cards, Dialogs), dynamic colour support, 48dp minimum touch targets, and Adaptive UI for phone vs tablet.

Cross-Platform Mobile App Design

Design for React Native or Flutter targeting both platforms: platform-adaptive design decisions vs brand-consistent decisions. Figma file structured with platform-specific component overrides clearly documented.

App Store Screenshot Design

App Store (iOS) and Google Play (Android) screenshot design. All required device sizes (iPhone 6.7", 5.5", iPad 12.9" for iOS; phone and 7" tablet for Android), with marketing overlay text, device frames, and background design.

Process

  1. Phase 1 · Week 1

    Platform & Feature Scoping

    iOS only, Android only, or both? B2B internal app vs consumer app vs field worker app. Feature set, screen count, device support (iOS: iPhones + iPad; Android: phones + tablets). Deliverable: Platform Brief.

  2. Phase 2 · Week 1-2

    UX & IA Design

    User flows, information architecture, navigation pattern selection (tab bar vs navigation drawer by platform). Platform-specific interaction decisions documented. Deliverable: User Flow Diagrams + IA Document.

  3. Phase 3 · Week 2-3

    Platform-Native Wireframes

    Greyscale wireframes with platform-correct components. iOS: navigation stack, sheets, tab bar. Android: navigation bar, M3 cards, bottom sheets. Deliverable: Platform Wireframes.

  4. Phase 4 · Week 3-6

    High-Fidelity Design

    Figma designs at required device sizes. Platform-correct components, SF Symbols or Material Icons, semantic colour tokens, dark/light mode variants. Deliverable: Figma Design File.

  5. Phase 5 · Week 6-7

    App Store Assets

    App Store screenshots for all required device sizes. Marketing overlay text, device frames, background design. Deliverable: Screenshot Set for Both Stores.

  6. Phase 6 · Week 7-8

    Developer Handoff

    Figma dev mode configuration, platform-specific annotations, asset exports, dark/light mode specifications, accessibility annotations. Deliverable: Handoff-Ready Figma File.

Tech stack

iOS Design
Figma (HIG templates), SF Symbols (5,000+ system icons), Apple Design Resources (keyboards, devices), Dark/Light mode in Figma
Android Design
Figma (Material 3 kit), Material Theme Builder (seed → full scheme), Dynamic colour preview, Material icons
Cross-Platform
Figma (platform-adaptive components), Storybook (RN), Flutter widget inspector
Store Assets
Figma (App Store templates), Frame.io (screenshot workflows), App Launch Kit (preview mockups)
Handoff
Figma Dev Mode, Zeplin, Storybook (RN), Android Studio preview

How we work

Platform Compliance

HIG + Material Design 3 by default | Basic: One design forced onto both platforms

iOS Specifics

SF Symbols, Dynamic Type, Safe Area, semantic colour tokens | Basic: Hardcoded hex values, missing iOS patterns

Android Specifics

Material Theme Builder, dynamic colour, 48dp touch targets | Basic: iOS patterns forced onto Android

Dark Mode

System-adaptive variants for both platforms | Basic: Light mode only or broken dark mode

Store Assets

App Store + Google Play screenshot design included | Basic: Generic promo images that don't convert

Where this is used

B2B Field Worker App

iOS-first design for field workers who use iPhones. Offline-first considerations, large touch targets for gloved hands, barcode scanning integration.

Platform-native design for both iOS and Android. Social features, push notifications, deep links, and App Store optimisation.

Enterprise Internal App

Android-first or cross-platform depending on device deployment. MDM integration considerations, authentication flows, data security.

Mobile Bang/Fintech

Highest security standards, biometric authentication integration, transaction flows, and accessibility compliance (WCAG 2.1 AA).

Pricing guidance

These ranges are planning anchors. The quote names scope, timeline, and what is excluded. Talk through a quote.

Mobile App UX Audit

$3,000 - $7,000

1 - 2 weeks

HIG/Material compliance review, usability analysis, priority fixes

iOS App Design

$8,000 - $28,000

4 - 8 weeks

HIG-compliant, all screens/states, SF Symbols, dark mode, handoff

Android App Design

$8,000 - $28,000

4 - 8 weeks

Material 3, M3 colour scheme, all screens/states, adaptive layout

Cross-Platform Design (iOS + Android)

$12,000 - $40,000

5 - 10 weeks

Both platforms from shared base, platform-specific overrides documented

App Store Screenshots (Both Stores)

$2,500 - $5,000

1 - 2 weeks

All required device sizes, marketing overlay, device frames

Design + Development (iOS)

$28,000 - $80,000

10 - 16 weeks

HIG design then Swift/SwiftUI build one team

Design + Development (Android)

$28,000 - $75,000

10 - 16 weeks

Material 3 design then Kotlin/Compose build one team

Design + Development (Cross-Platform)

$32,000 - $85,000

10 - 16 weeks

Both platform designs then React Native or Flutter build

FAQs

What is the difference between iOS and Android app design?

iOS and Android have distinct design languages, interaction conventions, and user expectations. iOS follows Apple's Human Interface Guidelines (HIG) the design principles Apple uses to evaluate apps at App Store review. Key iOS conventions: bottom tab bar for primary navigation, navigation stack (push/pop) for hierarchy, sheets for contextual actions, SF Symbols for iconography, and semantic colour tokens for automatic dark/light mode adaptation. Android follows Material Design 3 (M3) Google's design system. Key Android conventions: bottom navigation bar (M3), navigation drawer for extended menus, FAB (floating action button) for primary actions, M3 component library (NavigationBar, TopAppBar, Cards), and dynamic colour extracted from the user's wallpaper (Android 12+). Designing to the wrong platform convention confuses users and risks App Store rejection for non-HIG-compliant iOS apps.

How much does mobile app design cost?

Mobile app design costs range from $3,000 for a UX audit to $40,000 for a complete iOS + Android cross-platform design. An iOS app design costs $8,000-28,000 depending on feature complexity and screen count. An Android app design costs $8,000-28,000. Both platforms designed simultaneously costs $12,000-40,000. App Store screenshots for both stores cost $2,500-5,000. Combined design and development engagements (ClickMasters designs and builds the app) cost $28,000-85,000.

What does a mobile app Figma handoff include?

A mobile app Figma handoff from ClickMasters includes: all screens at all sizes (iPhone 14 Pro and iPhone SE for iOS the two most divergent screen sizes; standard phone and tablet for Android), all interactive states documented (default, pressed, disabled, loading, error, empty, success), all platform-specific component variants (iOS sheet vs Android bottom sheet, iOS navigation bar vs Android top app bar), dark mode and light mode variants, exact specifications for developer implementation (spacing, typography scale, colour tokens with platform-correct names), motion specifications for transitions and micro-interactions, and accessibility annotations (minimum touch target compliance, ARIA equivalents for screen reader implementation). For design + development engagements, the Figma file is directly consumed by our engineers no translation loss.

Can you redesign an existing mobile app?

Yes. Mobile app redesign is one of ClickMasters' most common design engagements. The process: UX audit of the current app (heuristic evaluation against HIG or Material 3 standards, identification of usability issues, conversion funnel analysis for key flows), analytics review (screen abandonment rates, flow completion rates, crash-related UX issues from Crashlytics), stakeholder interviews (what is the redesign achieving new feature parity, brand update, UX improvement, platform compliance), high-fidelity redesign in Figma (same feature set, improved UX and visual design), and usability testing comparison (new design vs. old design with real users validate before building). App Store screenshots are redesigned as part of every app redesign engagement.

Related reading

Mobile App Design is one line inside UI/UX Design Services. Teams with an adjacent problem often compare it with UI/UX Design and Product Design. For a written delivery narrative, read the SaaS booking platform QA case study and the rest of the case studies.