UI/UX Design Services

UX Research

Understand your users through research to guide every design decision.

Delivery focus

Built to move from idea to production.

Good design starts with understanding your users. Our UX research includes user interviews, surveys, and competitor analysis to guide every design ui ux decision we make. The work sits inside UI/UX Design Services and is scoped, built, reviewed, and handed over as one engagement.

User interviews

Surveys

Competitor analysis

Data-driven design decisions

Scope

ClickMasters conducts user research for B2B software companies across the USA, Europe, Canada, and Australia. Moderated interviews with your target users not internal opinions dressed as user insight. Usability testing on prototypes before engineering begins. Journey mapping that reveals the gap between the experience your product delivers and the experience your users need. Research that earns a seat at the product roadmap table.

UX Research Methods

  • Moderated User Interviews: Early discovery goals, mental models, current workarounds, emotional responses, unmet needs that users cannot articulate without a skilled interviewer
  • Contextual Inquiry: When in-lab behaviour differs from real behaviour reveals workarounds, interruptions, collaboration patterns that self-reported behaviour misses
  • Usability Testing (Prototype): After wireframes, before high-fidelity where users get stuck, what they misunderstand, which labels confuse identify problems while changes are cheap
  • Usability Testing (Live Product): Post-launch, before redesign real usability issues in production: which features are hard to find, which workflows cause errors, which tasks users abandon
  • Heuristic Evaluation: Fast expert review assessment against Jakob Nielsen's 10 usability heuristics identifies likely problems without recruiting users, faster and cheaper
  • Competitive UX Analysis: Strategic planning, redesign projects where competitors succeed and fail in UX, design patterns users are already trained on, gaps your product can exploit
  • Card Sorting: Information architecture design how users mentally categorise features and content informs navigation design and labels that match user mental models
  • Survey Design: Quantitative validation of qualitative hypotheses confirms whether insights from 5-8 interviews generalise to the full user population

How Many Users Do You Need for Usability Testing?

Five participants is the answer most rigorously supported by UX research literature. Nielsen Norman Group's research demonstrates that 5 participants reveal approximately 85% of a product's usability issues the 6th, 7th, and 8th participant mostly surface the same issues already discovered. This makes 5-participant usability testing an excellent investment: the cost of recruiting and testing 5 users (2-3 weeks, $6,000-12,000) is significantly lower than the cost of one sprint of engineering fixing problems that could have been identified with 5 testers. The exception: when you have clearly distinct user segments (enterprise administrators vs. end users, for example), 5 participants per segment is recommended.

What this engagement delivers

User Interview Programme

Moderated user interviews: participant screening, discussion guide design, moderated sessions (60-minute video call), verbatim transcription, affinity mapping, and insight synthesis (jobs-to-be-done, design implications). 5-8 participants recommended per segment.

Usability Testing

Task-based usability testing on prototypes or live products: task scenario design, think-aloud protocol, quantitative metrics (completion rate, time-on-task, error rate), qualitative observations, severity-ranked findings, and design recommendations.

User Journey Mapping

Current-state journey map for the most important user workflow: stages, actions, thoughts, emotions, pain points, and opportunities. Produced collaboratively with the product team in a 3-hour workshop.

Heuristic Evaluation

Expert UX audit against Jakob Nielsen's 10 usability heuristics. Each finding severity-rated (0-4 Nielsen scale), illustrated with screenshots, and paired with a specific design recommendation. 20-40 findings for a complex B2B application.

Process

  1. Phase 1 · Week 1

    Research Planning

    Research goals definition, method selection (interviews, testing, or both), screener design, discussion guide or task scenario creation, participant recruitment. Deliverable: Research Plan.

  2. Phase 2 · Week 1-2

    Data Collection

    Moderated sessions (60-min video calls), note-taking, recording with permission. For usability testing: task completion metrics. Deliverable: Session Recordings + Notes.

  3. Phase 3 · Week 2-3

    Synthesis

    Verbatim transcription, affinity mapping (clustering observations into themes), journey map creation, severity ratings for usability issues. Deliverable: Affinity Map + Themes.

  4. Phase 4 · Week 3

    Reporting & Readout

    Executive summary, methodology, key findings per theme, design implications per finding, severity rankings. 60-minute stakeholder presentation with video clips. Deliverable: Research Report + Readout.

Tech stack

Recruitment
UserTesting, Respondent, User Interviews, Client CRM
Session Management
Zoom (recording + transcription), Calendly (scheduling), Lookback (moderated testing)
Synthesis
Figma (affinity mapping, journey maps), FigJam (collaborative workshops), Dovetail (qualitative analysis)
Reporting
Figma (report design), Loom (readout recordings), Notion/Google Slides (presentation)

How we work

5-Participant Methodology

Nielsen Norman Group backed 85% of issues found | Basic: "We need 20+ participants" (unnecessarily expensive)

Research ROI

$1 in research vs $100 in post-launch fixes (IBM) | Basic: Research seen as cost, not investment

Journey Mapping Format

3-hour collaborative workshop with product team | Basic: Document delivered in isolation (no shared understanding)

Heuristic Evaluation

Nielsen's 10 heuristics + severity ratings + screenshots + recommendations | Basic: Generic "usability issues" list

Recruitment Channels

Client customers + research panels (UserTesting, Respondent) | Basic: No clear recruitment methodology

Where this is used

Pre-Product Discovery

User interviews before any design or development. Understand user goals, mental models, current workarounds, and unmet needs. 5-8 interviews reveal the most important job-to-be-done.

Usability Validation Pre-Launch

Test high-fidelity prototype with 5 users before engineering begins. Identify the 85% of usability issues while changes are cheap. 2-3 week engagement.

Existing Product Redesign

Heuristic evaluation + analytics review + user interviews + usability testing of current product. Severity-ranked findings + redesign recommendations.

Continuous Research

Monthly research retainer: 5-8 user interviews or usability tests per month. Continuous discovery feeds the product backlog with validated user needs.

Pricing guidance

These ranges are planning anchors. The quote names scope, timeline, and what is excluded. Talk through a quote.

Heuristic Evaluation

$3,000 - $8,000

1 - 2 weeks

10 heuristics, severity ratings, 20-40 findings, design recommendations

Competitive UX Analysis

$3,000 - $7,000

1 - 2 weeks

3-5 competitors, UX pattern analysis, gap opportunities

User Interviews (5 participants)

$6,000 - $12,000

2 - 3 weeks

Screener, guide, sessions, transcription, affinity map, report

User Interviews (8 participants)

$9,000 - $16,000

3 - 4 weeks

Larger sample, higher confidence, more nuanced findings

Usability Testing (5 participants)

$6,000 - $12,000

2 - 3 weeks

Tasks, moderated sessions, severity ratings, design recommendations

User Journey Mapping Workshop

$5,000 - $10,000

1 - 2 weeks

Full-day workshop, current-state journey, pain points, opportunities

Full Research Programme

$18,000 - $40,000

4 - 8 weeks

Interviews + usability testing + journey mapping + competitive analysis

Research Retainer

$3,000 - $7,000/mo

Ongoing

Monthly testing cadence, continuous discovery, sprint research support

FAQs

How many users do I need for usability testing?

Five participants is the answer most rigorously supported by UX research literature. Nielsen Norman Group's research demonstrates that 5 participants reveal approximately 85% of a product's usability issues the 6th, 7th, and 8th participant mostly surface the same issues already discovered. This makes 5-participant usability testing an excellent investment: the cost of recruiting and testing 5 users (2-3 weeks, $6,000-12,000) is significantly lower than the cost of one sprint of engineering fixing problems that could have been identified with 5 testers. The exception: when you have clearly distinct user segments (enterprise administrators vs. end users, for example), 5 participants per segment is recommended.

What is the difference between user research and usability testing?

User research is the broader category any method that builds understanding of users' goals, behaviours, and contexts. Usability testing is one specific method within user research: participants are given tasks to complete on a product (or prototype) while the researcher observes where they struggle. User research methods that are not usability testing include: moderated interviews (exploring goals, mental models, and current behaviour without a product to evaluate), surveys (quantitative validation of hypotheses), contextual inquiry (observing users in their real work environment), card sorting (understanding mental models for IA design), and diary studies (tracking behaviour over time). For B2B products, ClickMasters typically recommends a combination: moderated interviews to understand the problem space before design begins, and usability testing to validate designs before engineering begins.

How do you recruit users for research sessions?

ClickMasters recruits participants through two channels. Client customer base: for testing an existing product or a redesign, recruiting from the client's existing users is most valuable these participants have real usage context and their feedback applies directly to the product's actual use cases. ClickMasters manages the recruitment outreach, screening, and scheduling. Research panels: for new products, pre-product testing, or reaching users who are not yet customers, ClickMasters uses professional research panels (UserTesting, Respondent, or User Interviews panel size millions of participants screened by demographics, job title, technology usage, and specific behaviours). Screener design is critical poorly screened participants produce misleading findings. ClickMasters designs screeners to reach the exact user profile specified by the client.

What deliverables do I receive from a user research engagement?

A ClickMasters user research engagement delivers: session recordings (video + audio, with participant consent available for 30 days post-engagement), verbatim transcripts (every participant session fully transcribed for analysis), affinity map (digital Figma or FigJam showing all observations clustered into themes, accessible to the product team), research report (executive summary, methodology, key findings per theme, design implications per finding, severity ratings for usability issues), and a readout presentation (60-minute stakeholder presentation where ClickMasters presents findings with video clips from sessions seeing a real user struggle with your product is more persuasive than any written report). For journey mapping engagements, the deliverable includes the journey map diagram in Figma and the workshop recording.

Related reading

UX Research is one line inside UI/UX Design Services. Teams with an adjacent problem often compare it with UI/UX Design and Product Design. For a written delivery narrative, read the SaaS booking platform QA case study and the rest of the case studies.